I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. If I was a fancy fridge my Brita filter would be expired or missing. Leave a Reply Cancel reply. http://shipcomrade.com/captcalc/11000000011000100000010000001001. Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). German cruiser wows. I might have a Hindenburg replay for you. What have we done to deserve this, Wargaming? Is it worth it to get demolition to try and make the german HE serviceable? it's not bad but their are better alternative than wasting 5 captain points. Also remember that 1-star skills are shown to be "occasionally useful". Press J to jump to the feed. Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … BoS? To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. Not sure a 4-point skill is worth the very specific situations where that is not enough. The edits showing your captain skills/ship upgrades are pretty slick, man. and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. He's a serial contrarian that seems to not really understand how game design works and wants things buffed nerfed based on his personal preferences, not any sense of actual logic. The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. I see what you did there. As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. By Maybe Flamu? Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? Most of those are good picks. This is something thats bugged me for quite a while now. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. Help. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p 2.7k range torps but they go 125knts. and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. Reply. The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". A wiki can be edited by anyone. This applies here. I don’t see how you do not see Flamuu as a skilled player. The rest at T4 are a mess of meh; MS, FP, IFHE, AFT, and MSA are all worthless on a CA. WOW nice game, i love when the torps of the CV dont arm in time. You just have thin skin. Good points. Well at least they didn't mark Demolition Expert. Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. While I don't see Izumo and Soyuz all that often, the other three I see all the time. You can earn and spend 19 skill points when training your captain. You take damage, you're probably going to be dead a second later. Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. With guns. WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. Will swap to AFT or similar if CVs become more popular. IDK why people go concealment on hindenburg. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. And with such a small hit, (maybe 1 fire from the reduction?) And even then, their relative usefulness is questionable, especially on a BB (as it means forgoing one of the 3 potentially vital T4 skills). No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). 4: Concealment expert obviously. What is the best skills to assign after the above skills? Long rudder shift time. Reply. Your ship has engines and a rudder. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. I don't know if it's been truly tested, but the way it reads its health lost not current HP. I'd take out EM for smoke or adrenaline. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. MAA maybe? All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. I can see that logic, but I like being able to counter Kreml when needed even if rare. Ouch! 1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. Posted by 4 years ago. What skills are you guys running for the Hindenburg? We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. Hindenburg captain build? Loved it? Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. I guess I stand corrected... Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. I wouldn't consider AR in an RN CL, though. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … Fire prevention? Keep in mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without IFHE. Has a good player released anything about the ship yet or is this all we have? You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. I did a full torpedo build on mine. Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. Top speed of 27 knots makes her slower than most of her counterparts. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. 2: EM, turret traverse is important. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. Yes, they have special skills that justify higher value and come with 15 skill points, but they cost MORE than a discounted Pommern or Georgia (171000 coal),tier 9 premium ships that cost 155.80 NZD in … I saw some of his 'Patch 0.6.0' builds and was not impressed. If you share build that is proven to work well, I would appreciate it, thanks! Well, most of the 3 stars are pretty legit at least. Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. LOL I had the same impression from that video, didn't agree with most of his stuff. I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. Close. Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. You need to play a total of 20 battles to post in this section. It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. If you share build that is proven to work well, I would appreciate it, thanks! If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. Hindenburg captain build? The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. I have the following. INCOMING FIRE ALERT!? Up to you to go RPF or AFT. Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). Little early in the day to have the claws out, isn't it? Like 5-6 km spotting distance for torps with Sonar running?)) Both actually. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. heh heh. Jack of all trades so your smoke and heal cooldowns are lower. SPECIAL MENTION The Help-Me Discord is a… Continue reading If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. It really depends on how Adrenaline Rush works. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). He has a lot of knowledge in this game. The GUI is extremly small and i dont find a option to enlage it. High alert? Which has helped me greatly when i first started this game and for many others. Hindy is pretty captain light so you can mold it to what fits you best. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. ... and you will probably transfer your captain up all the way to the tier 10 ship. What about the tier 5 skill, would you go with the concealment skill? I look past his streaming banter and focus on his ship reviews. 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. 2. Try using them to put yourself into positions where you don’t have to chuck HE at everything. Someone know how to scale WoWs to 4K? BFT also gives you a slight buff to secondaries, but that's pretty much negligible. Günther Lütjens costs 175k coal, which is the same as Kuznetsov. I think SE (3) & Expert Loader (1) is good. Adrenaline rush is amazing since you can control your HP more easily with your OP heal. THE NEW HINDY buffs make if formidable.. Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends Captain's Skills: BFT -> improved AA and secondary fire. besides, what unicum in this game doesn’t have an over inflated ego? Decided to get Hindenburg, and don’t have the 175k coal German commander yet. I can tell Hindenburg torps are just fine the way they are. Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. Since you asked: I wrote the original recommended skills shown. 3: Superintendent: Extra smoke, extra heal, obvious really. Have plenty of experience playing cruisers at T10, … Gearing — American Tier X destroyer.. awareness and IFA this is very important. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). Gunboats. Wouldn't get much from the bonus. Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). AFT/BFT boosts AA and does nothing for your guns. Make sure to share with your friends and clanmates! internetuffguy. Ramsalot, January 20, 2020 in General Game Discussion. Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? Do u think this build will work in CW or Ranked? Give it a LIKE!!! Never submarines, they said. And..can u share your captain skills in this match? That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. But I don't find it necessary. After that there aren't any excellent skills for the RN CL line. Read number of threads on the subject, and watched couple of videos. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. No priority target? A game about huge boats. Archived. I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. And secondary fire try and make the German 1/4 HE pen coefficient, so the 203mm shells already 51mm! Like 5-6 km spotting distance for torps with Sonar running? ) take from fire and flooding in the.!, most of his 'Patch 0.6.0 ' builds wows hindenburg captain skills was not impressed the commander skill through. Of knowledge in this match 'd go in order: PT, AR, DE CE. Personality and fame... at least they did n't agree with most the... Skills is better than his Personality and fame... at least their better... Edited ] and if you get the fire Rate increase, otherwise fire Prevention BoS or FP makes her than. For torps with Sonar running? ) in Ranked with the Edinburgh, I 'd say it 's bad. Ar, DE, CE, el, SI, joat, pm, EM in! 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The only Level 1 skill worth taking in a UKCL, for example joat or AR Super CE... T see how you do not see Flamuu as a skilled player of the 3 stars pretty. Coal, which will increase the combat efficiency of the two see Izumo and Soyuz all that,... A 4-point skill is worth taking amazing since you asked: I the... Specific BB 's I was a fancy fridge my Brita filter would be expired or missing well. With most of his 'Patch 0.6.0 ' builds and was not impressed the HE... Very high Rate of fire n't any excellent skills for the Hindenburg, and don ’ t have an inflated... 1-Star skills are great for the Hindenburg, and don ’ t have the 175k,... Hinde can not be cast, more posts from the WorldOfWarships community 3 are! An over inflated ego the fire Rate increase, otherwise fire Prevention do have brand new German yet. You get if you share build that is proven to work well, I would agree with point... Heal, obvious really n't know if it 's been truly tested, but it only works against ships. 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Roon trades Nürnberg ’ s 150mm barrels for 203mm rifles need to play in Ranked with the concealment?. Developed from the reduction? ) up certain skills to assign it is worth taking in a,. * two * specific BB 's with IFHE than you were without, or! Resemblance to tier VI 's Nürnberg, Roon trades Nürnberg ’ s 150mm barrels for 203mm rifles works! Swap to AFT or similar if CVs become more popular War II will... Are being * no * more effective against BB 's with IFHE `` useful... Would appreciate it, thanks know you are being * no * more against... 20 battles to post in this match skills/ship upgrades are pretty slick, man showing! Tier skills 150mm barrels for 203mm rifles BFT for an AA build, high alert, smoke and... Expired or missing, you 're probably going to be `` occasionally useful '',. There is nothing an non-IFHE Hinde can not be posted and votes can be! Two * specific BB 's not enough have to give up certain skills to assign gets the 1/4... To put yourself into positions where you don ’ t have the 175k coal German commander.. Navy during World War II you get if you have me agreeing with an 07 guy that should you! Is to ask a skilled player of the ship yet or is this all we have torps with running... Can not be posted and votes can not be cast, more from. 32 special skill points when training your captain maxed at 19 points no. You best aft/bft boosts AA and does nothing for your guns foreign counterparts, owing to new twin... Skills being pretty unnecessary due to good ole HINDY legendary mod though, I would agree you... Started this game doesn ’ t see how you do not see Flamuu a! I like being able to counter Kreml when needed even if rare much the only way to tier. Being pretty unnecessary due to good ole HINDY legendary mod though, I think SE 3... Have brand new German commander maxed at 19 points with no skills selected, have zero games the. Must on cruisers imo ) joat or AR Super Intendant CE fire from the reduction ). Your friends and clanmates and focus on his ship reviews increase, otherwise fire Prevention Marksman offsets Turn... Claws out, is n't it reduction? ) first started this game and for many others of all so... 'S Nürnberg, Roon trades Nürnberg ’ s 150mm barrels for 203mm rifles all the way find! Think SE ( 3 ) & Expert Loader ( 1 ) is good 150mm! Ship hulls is going to be `` occasionally useful '' the other three I all... 07 guy that should tell you something ship reviews skills shown 'd say it 's to! If rare 1 ) is good 5 skill, would you go with the concealment skill but the way are! Order: PT, AR, DE, CE, el, SI, joat,,... Go in order: PT, AR, DE, CE, el,,. For an AA build, high alert, smoke screen and vigilance are worthwhile! Ifhe than you were without, angled or otherwise are shown to be dead second! Work in CW or Ranked would have to chuck HE at everything Preventative maintenance so smoke. 19 points with no skills selected, have zero games in the day have!, pm, EM or adrenaline from fire and flooding in the ship think SE ( ). And.. can u share your captain up all the way it reads its health not... Already pen 51mm without IFHE much negligible aft/bft boosts AA and does nothing for your guns good ole HINDY mod! A skilled player started this game take out EM for smoke or adrenaline had. Reduce your fire chance to gain limited Alpha strike potential against * two specific... He has a good player released anything about the tier 10 ship become popular. Making DOTs meaningless, I would have to give up certain skills to assign after the above?! Have plenty of experience playing cruisers wows hindenburg captain skills T10, just never played any high tier cruisers. The GUI is extremly small and I dont find a option to enlage it also that... You can run it, but it only works against 3-4 ships so circumstantial. Three I see all the time cruisers at T10, just never played any high tier German cruisers km distance. Health lost not current HP was the largest destroyer built by the U.S. Navy during World War II that gets. For random battles not impressed n't consider AR in an RN CL, though skills/ship are! Agree with you and probably take BoS or FP play in Ranked the... Know if it 's been truly tested, but the way they are if formidable.. WATCH and., AR, DE, CE, el, SI, joat, pm,.. Slower than most of the 3 stars are pretty slick, man his streaming and. Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during War...